
Kalecik
A cozy castle builder for iPhone, iPad and Android
Draw with a finger,watch your castle rise.
Drag a finger across the meadow: stones fall into place one by one, towers rise at the turns, and a path through the wall opens an arched gate. No goals, no timers, no way to lose; just a meadow and a handful of stones.
Seven tools, one finger$4.99 once · no ads, no subscription, no in-app purchases
- Works offline
- No account
- No tracking
Seven tools, one finger
The toolbar below is the same one as in the game. Tap a tool to see what it does, in a shot rendered by the game’s own engine.

Walls build themselves
Drag a finger across the meadow and stones fall into place one by one, with battlements on top. With Auto tower on, round towers rise at sharp turns. There are four kinds (stone, ruin, arcade and fence) in three heights, and you can tap a finished wall to change its kind or height later.
“Drag: build a wall · tap a wall: change its height and kind”
Camera and controls
- One fingerthe selected tool
- Two fingersrotate, pinch to zoom
- Two fingers side by side, drag upbird’s-eye view
- Undo and redoyour last 150 steps
Walls, paths, ponds, bridges: draw your village
Drawing is the heart of Kalecik: drag a line and a stone wall is built. Run a path through it and a gate opens by itself. Dig a pond, draw the path across, and it becomes a bridge. Remove the path and the gate closes.

The 3D demo loads when you press the button (about 250 KB).
A simplified web version of the game. Houses, towers, decorations and many more options are in the game. Turn the view with two fingers or the right mouse button. Instead of drawing, you can also tap points to place them; tap the last point again to finish.
Custom house: build your own, block by block
In the custom house studio you build a house block by block. Tap a wall and a block appears next to it, tap a roof and a new floor goes on top; windows, a door and the roof follow on their own. Put an upper floor beside a wall and the space underneath stays open: posts, arches and a balcony appear by themselves.

The 3D demo loads when you press the button (about 240 KB).
The demo is a simplified web version of the in-game studio. Decorating, walking around inside and placing the house in your village happen in the game.
No goals, just small joys
Kalecik has no quests, no score and no timer. The game still notices, though: when you build your first wall, reach a fifth house or your first pond gets its fish, a small note appears at the top of the screen.
Your village saves itself after every change. Build as many villages as you like: each one is kept separately, and My villages on the title screen takes you back to any of them.

- First wall!
- First tower!
- First house!
- A village: 5 houses
- A gate through the wall
- A little grove: 10 trees
- A pond, fish and all
- Bridge joined

The meadow lives on its own
Sheep wander between the houses, graze, and head down to the pond for a drink. There are birds overhead, fish and ducklings in the ponds, and rabbits, butterflies and bees in the meadow. Grow a forest and deer come to its edge while a fox roams inside; in a big one, if you’re lucky, you might even spot a shy bear. At night fireflies glow and owls call.
What you’ll hear
Thirty-seven music pieces made for the game play separately for day, evening, night and winter. Long quiet gaps sit between them, and a piece only comes back after all the others have played. By day you hear birds and leaves, at night crickets and an owl, and water laps as you get close to a pond. Music, sound effects and vibration each switch off separately in the settings.
How Kalecik differs from Tiny Glade
No. Tiny Glade is Pounce Light’s game for computers: it came out on Windows and Linux in 2024 and on macOS in May 2026. As of October 2026 there is no official iPhone, iPad or Android version, and the “Tiny Glade APK” files floating around outside the stores are not official.
Kalecik is an independent iPhone, iPad and Android game inspired by Tiny Glade. It’s the same kind of game: goal-free, calm, drawing a castle into being. But it was built from scratch for touch screens and has no connection to Pounce Light. The stones, houses, sounds and music are all generated by the game’s own code; no stock models or sounds are used.
Where to get Tiny Glade and how to play it on your phone: the full guide
| Tiny Glade | Kalecik | |
|---|---|---|
| Developer | Pounce Light | Ahmet Balaman |
| Platforms | Windows, Linux, macOS | iPhone, iPad, Android |
| Controls | Mouse and keyboard | Touch: build with one finger, look around with two |
Buy it once, it’s all yours
Kalecik is a paid game. You buy it once on the App Store or Google Play, and every tool, all four times of day and photo mode are unlocked from day one.
Kalecik is live on the App Store; the button above takes you straight to its store page. It is on Google Play for Android too.
Kalecik
iPhone · iPad
$4.99one-time
- No ads
- No in-app purchases
- No subscription
- No account needed
- iPhone, iPad and Android
- Works offline
US price. Prices vary by country; Apple handles the payment, and your payment details never reach the developer.
Privacy: no account, no tracking
Kalecik works offline and has no ads, accounts, tracking or third-party SDKs. The optional Community screen and an anonymous app-open count (which you can turn off in Settings) use our server; your village and photos stay on your device. To save to Photos, photo mode asks for add-only access, so the game can’t read your library.
Need help?
Found a bug, something not working as expected, or have an idea? Write to the developer directly.
Including your device model, iOS version and a short description (a screenshot helps too) speeds things up. Emails are usually answered within 48 hours.
Frequently asked questions
Is Kalecik a paid game?
Yes. You buy it once on the App Store or Google Play ($4.99 in the US). After that there are no ads, no subscription and no in-app purchases; everything is unlocked.
Can I play Kalecik offline?
Yes. Kalecik works completely offline, so you can play on a plane or anywhere without signal. The internet is used only for the optional Community screen and an anonymous app-open count you can turn off.
Is Kalecik the mobile version of Tiny Glade?
No. Tiny Glade is Pounce Light’s game for Windows, Linux and macOS, and it has no official mobile version. Kalecik is an independent iPhone, iPad and Android game inspired by it, with no connection to Pounce Light.
Can I play on iPad?
Yes. Kalecik runs on both iPhone and iPad.
Can I walk around my village?
Yes. Tap Walk on the title screen to stroll through your village in first person; the houses nearby are furnished inside.
What languages is the game in?
Twenty, including English, Turkish and German. The game follows your device language, and you can change it in the settings.
Is Kalecik on Android?
Yes. Kalecik is live on Google Play, and the Google Play button on this page takes you straight to the store.
Where is my village saved?
Your village is saved automatically after every change, on your device only. There is no cloud sync, so it does not move to another device by itself, and deleting the app deletes your village. You can have several villages; each is kept separately, and My villages on the title screen takes you back to any of them.
Where do my photos go?
When you press the shutter in photo mode, the shot is first saved to the app’s own folder. If you allow it, the same shot is added to Photos too; if not, it stays in the Files app under On My iPhone › Kalecik › photos.
How do the controls work?
One finger uses the selected tool. Two fingers rotate the camera and pinch to zoom; put two fingers side by side and drag up for a bird’s-eye view. Undo and redo keep your last 150 steps.

The meadow is waiting.
Works offline · No ads or subscription · No account · No tracking
$4.99 once · no ads, no subscription, no in-app purchases



